Sprite to spritesheet in seconds
autosprite.io DiscordSoftware Development / Game Development
- Monthly visits
- 172.3K
- Up22.2%MoMOct 2026
- Public revenue
- Undisclosed
- No public revenue evidence yet
- Entry price
- $12/mo
- Higher than 52% of peersNiche median $10/mo
- Launched
- 4mo ago
- 2026-07-07 · Est.
Traffic
Marketing moves
Launches, search & content, referrals, promotions- I've always loved the HD-2D art style of games like Octopath Traveler. So I hooked up Claude Code to AutoSprite to see how far I could push it. 4 heroes, 8-direction pixel art animations, beautiful 3D environments, and cinematic RPG comba
@autospriteio · 2026-10-28 · 11 likes · 1 reposts · 493 views
- Don't let that dream of making your own RPG go to waste. ⚔️✨ AutoSprite is perfect for bringing HD 2.5D RPG worlds to life. Your characters. Your animations. Your adventure. Let your creations come alive! 🎮 🔗 https://autosprite.io/
@autospriteio · 2026-10-27 · 2 likes · 0 reposts · 132 views
- I made a fighting game in under an hour 🤯 Every fighter and attack animation in AutoSprite Brawlers came from the AutoSprite MCP. Just ask your AI agent for the moves. https://www.autosprite.io/mcp
@autospriteio · 2026-10-08 · 6 likes · 0 reposts · 371 views
AutoSprite introduces padding feature for spritesheetsProduct Activity
AutoSprite shipped a new padding feature designed to prevent attacks and animations from getting cut off at the edges of spritesheets.
Nov 5 · 9d agoX Post
At the time: 172.3K visits/moAutosprite launched on Fazier (25 upvotes · 7 comments)Launch
AutoSprite — One image in, game ready sprite sheets out.
Jul 22 · 4mo agoSource
Launched on Uneed (#18)Launch
Autosprite — Sprite to Sprite Sheet in Second
Jul 8 · 4mo agoLaunch page
Autosprite launched on Show HN (5 pts · 1 comments)Launch
I built an AI spritesheet generator for game developers
Jul 7 · 4mo agoSource
Third-party reviews & case dossiers
Acquisition breakdowns, engineer reviews & open-source metrics- What engineers like:
- Turn a single prompt or character image into game-ready 2D spritesheets. Generate core animations like idle, walk, run, jump, attack, plus custom actions. Create side-scroller, isometric, RPG-style, and multi-direction character animations. Export transparent PNG spritesheets, atlas JSON files, GIF previews, and full ZIP packages. Download formats built for Unity, Godot, GameMaker, Phaser, RPG Maker, and Stream Avatars. Customize output with frame count, resolution, compression, sharpening, and background removal controls. Preview, re-render, and fine-tune spritesheets with built-in frame editing tools. Generate assets, characters, attacks, motion-library animations, and reusable movesets. Batch-generate animations across multiple characters with Advanced Mode. Create 3D character models and render them into isometric spritesheets. Generate game cutscene videos from prompts, images, keyframes, or reference videos. Connect AutoSprite to workflows through API and MCP access
- Best suited for:
- Indie developers making character art for game jams, prototypes, and early vertical slices. Solo creators who need a full playable character without hiring an animator. RPG developers building large casts of party members, NPCs, vendors, enemies, and quest characters. Platformer teams testing movement, combat, and traversal ideas before final art is ready. Top-down and isometric game makers filling out directional movement for overworld or tactics gameplay. RPG Maker creators replacing default assets with original characters that fit their world. Streamers creating custom animated avatars for interactive stream overlays. Game studios exploring multiple character concepts before committing to production art. Developers preparing placeholder-to-polished assets for Unity, Godot, GameMaker, Phaser, or RPG Maker. AI-assisted coding workflows where a developer wants sprites generated directly while building the game. Marketing and community teams making quick animated character previews, GIFs, and showcase clips. Narrative or cinematic game teams creating quick cutscene concepts before commissioning final video.
MCP Server & Agent Ecosystem
- Ecosystem & integrations:
- UnityGodotGameMakerPhaserUnreal EngineRPG MakerClaude CodeCursorCodexWindsurf
- Exposed tool capabilities:
- Sprite Sheet GeneratorGame Animation Generator
Traffic sources
Traffic breakdown
Channels
- Direct39%
- Organic Search38%
- Social12%
- Referrals8%
- Other3%
Countries
- United States28%
- Brazil12%
- Vietnam7%
- Thailand5%
- United Kingdom5%
Search
Domain authority —Domain registered 2025-09-10
| Keyword | Monthly volume |
|---|---|
| autosprite | 5,260 |
| ai sprite sheet generator | 1,890 |
| auto sprite | 1,070 |
| sprite animation ai | 540 |
| image to sprite animation | 140 |
Traffic data: Vaneform
Pricing
Trial: None · Free tier included · 3 paid tiers ($5–$129) · Observed 2026-11-03 · Pricing page
Entry price $12/mo, Higher than 52% of peers; “Game Development” median is $10/mo.View pricing benchmark
Pages & changes
Key pages
Weekly snapshots- Homewww.autosprite.io/
- Pricingwww.autosprite.io/pricing Snapshot 2026-11-03
Official blog & changelog
Recent articles & product updatesOne Drawing, and It Starts Running: How AutoSprite Changes 2D Game Dev | AutoSprite
You drew your character. They look great. And then the wall hits: to put them in a game they need to idle, walk, run, jump, and attack, and every one of those is a dozen frames you now have to draw by hand. If you've ever shelved a game bec
The Full AutoSprite Workflow: From One Character Image to Game-Ready Animations | AutoSprite
AutoSprite turns a single character image into a full game-ready animation set. One character in, idle / walk / run / attack / custom moves out, plus assets, movesets, and cutscenes. Here's the whole workflow, end to end. The full AutoSprit
AI Sprite Sheet Generator: How to Create Game Animations in Seconds | AutoSprite
Creating sprite sheets used to mean drawing every single animation frame by hand. A basic walk cycle alone could take hours. With AI sprite sheet generators, you can go from a single character image to a full set of game-ready animations in
Introducing the AutoSprite Unity Extension | AutoSprite
If you've ever imported a spritesheet into Unity by hand — slicing frames in the Sprite Editor, creating animation clips one by one, wiring up an Animator Controller — you know it's tedious. Especially when you're iterating on AI-generated
Changes
No pricing, plan, or positioning changes detected since tracking started.
Design
Retro & Nostalgic (Dark canvas, balanced density) featuring centered headline + input layout and illustration / character art visuals.
First-screen preview · click to zoom
First-screen pitch & conversion flow
“Sprite to spritesheet in seconds”
Centered Headline + Input hero structure paired with direct input / instant try CTA and live generated output showcase.
Conversion path: Centered Headline + Input + Illustration / Character Art → Direct Input / Instant Try · Trust bar: Live Generated Output Showcase
- Outcome & Speed Promise
- Centered Prompt / Input
- Interactive Hero Tool
- Custom Illustration
Palette · click to copy
- Typography
- 8.0
- Color & Contrast
- 8.0
- Layout & Spacing
- 7.0
- Craft & Polish
- 7.0
- Distinctiveness
- 7.0
Structure
- Fonts
- Playfair Display / Inter
- Hero layout
- Centered Headline + Input
- Primary visual
- Illustration / Character Art
- Conversion CTA
- Direct Input / Instant Try
- Social proof
- Live Generated Output Showcase
- Navigation
- Full-Width Top Bar
- Theme & density
- Dark · Balanced
- Corners & depth
- Large Radius · With shadow
Preview full AI design brief (includes :root CSS variables & layout rules)Style tokens only; never copy brand names, logos, copy, or images
# Design Brief: Retro & Nostalgic
Pixel typography, classic OS window chrome, or warm vintage print palettes.
## Design Tokens
```css
:root {
--background: #252c34;
--surface: #383f49;
--foreground: #e5e4e2;
--muted-foreground: #a8afb7;
--accent: #dca45d;
--radius: 16px;
--font-heading: "Playfair Display", ui-sans-serif, system-ui, sans-serif;
--font-body: "Inter", ui-sans-serif, system-ui, sans-serif;
}
```
Color area ratio: Background #252C34 (~51%) · Surface #383F49 (~12%) · Text #E5E4E2 (~4%) · Muted Text #A8AFB7 (~3%) · Accent #DCA45D (~30%). Background and surface dominate the canvas; reserve the accent color for primary buttons and active states.
## Layout & Conversion Structure
- Hero layout: Centered Headline + Input
- Navigation: Full-Width Top Bar
- Theme & density: Dark · Balanced
- Border radius & elevation: Large Radius; use elevation shadows to separate layers
- Primary visual medium: Illustration / Character Art
- Conversion CTA: Direct Input / Instant Try · Trust bar uses Live Generated Output Showcase
- Headline hook: Outcome & Speed Promise
- Hero components: Centered Prompt / Input, Interactive Hero Tool, Custom Illustration
- Spatial layout notes: Centered Headline + Input hero structure paired with direct input / instant try CTA and live generated output showcase.
- Visual summary: Retro & Nostalgic (Dark canvas, balanced density) featuring centered headline + input layout and illustration / character art visuals.
## Avoid
- Generic modern corporate gradients
- Inconsistent mixing of modern flat UI and retro chrome
Implement the UI following the design tokens and layout specifications above: use only these color variables, and reserve the accent color strictly for primary actions and active states. Adopt only this visual style—never copy any reference product’s brand name, logo, copy, or imagery.
Questions & evidence
- How much does Autosprite cost?
- Free Plan: Free; Starter Plan: $12/mo; Pro Plan: Unknown; Enterprise Plan: $129/mo; One time credit pack: $5/once. Observed 2026-11-03. Check the source for current billing terms, usage limits and taxes.Source
- How much website traffic does Autosprite get?
- Vaneform estimates 172.3K website visits in 2026-10. Visits can include repeat visits; this estimate measures web traffic separately from paying customers or revenue.Source
- What is Autosprite and what platforms does it support?
- Autosprite is catalogued under Game Development: Sprite to spritesheet in seconds. Supported platforms: MCP Server.
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