- Monthly visits
- 6.2K
- Down16.4%MoMSep 2026
- Public revenue
- Undisclosed
- No public revenue evidence yet
- Entry price
- $5/mo
- Lower than 92% of peersNiche median $10.5/mo
- Launched
- 18mo ago
- 2025-05-14 · Est.
Traffic
Marketing moves
Launches, search & content, referrals, promotionsLaunched on Show HN (1 pts)Launch
Geography Dash — Hi HN! This is a little game I made where you fly around the world in search for target countries. It's multiplayer, so you'll be racing w…
Oct 12 · 33d agoLaunch page
At the time: 6.2K visits/moLaunched on Show HN (8 pts · 9 comments)Launch
SkiFlee (an HTML5 game) — This is a silly little multiplayer game I made for a gamejam that involves skiiing and not crashing. Some of you who are nostalgic for the 90s might like it :)
Apr 2 · 8mo agoLaunch page
Launched on Show HN (1 pts)Launch
The Logical Answer (an Autism Simulator)
Feb 1 · 10mo agoLaunch page
Launched on Show HN (2 pts · 2 comments)Launch
Easel - learn to code by making games you can play together
Jan 3 · 11mo agoLaunch page
Launched on Show HN (1 pts)Launch
You Shall Not Pass the Parcel — This is a game I made in 4 days for a gamejam. It's a game where you save Christmas by not letting the grouches destroy all the Christmas…
Dec 21, 2025 · 11mo agoLaunch page
Third-party reviews & case dossiers
Acquisition breakdowns, engineer reviews & open-source metrics- Post excerpt:
- For the past 3 years, I've been creating a new 2D game programming language where the multiplayer is completely automatic. The idea is that someone who doesn't even know what a "remote procedure call" is can make a multiplayer game by just setting `maxHumanPlayers=5` and it "just works". The trick is the whole game simulation, including all the concurrent th
- Post excerpt:
- An online multiplayer game I made about protecting your back. Absorb damage with your easily-replaceable front-facing turrets, while bouncing, curving, or dropping shots to your enemy's vulnerable hull at the back. Would love for more people to try it! Online multiplayer uses WebRTC and rollback netcode and is made with Easel, a game engine I've been making
- Post excerpt:
- This is a game where you have to fight physics to get your dice in a row. Throw stacks of dice in the air to get the right ones along the bottom. In my opinion, this game feels really satisfying on a touchscreen, so try playing it on your tablet or phone if you have one! Still feels great with a mouse though too. Just thought it'd be an intriguing use of a p
- Post excerpt:
- This is a game I made in 4 days for a gamejam. It's a game where you save Christmas by not letting the grouches destroy all the Christmas presents. The grouches do pathfinding, so you can put things in their paths to slow them down, but they will eventually push and break through. The game is about how to make the best barricades while under attack. Hope you
- Post excerpt:
- Hi HN! This is a little game I made where you fly around the world in search for target countries. It's multiplayer, so you'll be racing with whoever else is online. I made this because I was making a data import feature for my game engine, and I thought one fun application of it. I've had quite a bit of fun playing and thought I would share it.
Traffic sources
Traffic breakdown
Channels
- Direct40%
- Organic Search31%
- Referrals11%
- Social6%
- Other12%
Countries
- United States59%
- United Kingdom24%
- Canada15%
- Türkiye3%
Search
Domain authority —Domain registered 2023-08-02
| Keyword | Monthly volume |
|---|---|
| easel | 82.8K |
| rollback netcode | 2,180 |
| how to implement rollback netcode | 190 |
| netcode rollaack video game scompsci | 140 |
| easel engine/editor | 10 |
Traffic data: Vaneform
Pricing
Trial: None · Free tier included · 1 paid tier ($5) · Observed 2026-11-04 · Pricing page
Entry price $5/mo, Lower than 92% of peers; “Game Development” median is $10.5/mo.View pricing benchmark
Pages & changes
Key pages
Weekly snapshots- Homeeasel.games/
- Pricingeasel.games/pricing Snapshot 2026-11-04
- Featureseasel.games/play Snapshot 2026-11-04
Changes
No pricing, plan, or positioning changes detected since tracking started.
Design
Dark Developer (Dark canvas, balanced density) featuring centered headline + cta layout and product ui screenshot / component visuals.
First-screen preview · click to zoom
First-screen pitch & conversion flow
“Make games with Easel”
Centered Headline + CTA hero structure paired with direct input / instant try CTA and live generated output showcase.
Conversion path: Centered Headline + CTA + Product UI Screenshot / Component → Direct Input / Instant Try · Trust bar: Live Generated Output Showcase
- Category Positioning Anchor
- Large Hero Product Shot
- Metrics Strip
Palette · click to copy
- Typography
- 8.0
- Color & Contrast
- 8.0
- Layout & Spacing
- 8.0
- Craft & Polish
- 7.0
- Distinctiveness
- 7.0
Structure
- Fonts
- Nunito
- Hero layout
- Centered Headline + CTA
- Primary visual
- Product UI Screenshot / Component
- Conversion CTA
- Direct Input / Instant Try
- Social proof
- Live Generated Output Showcase
- Navigation
- Full-Width Top Bar
- Theme & density
- Dark · Balanced
- Corners & depth
- Small Radius · With shadow
Preview full AI design brief (includes :root CSS variables & layout rules)Style tokens only; never copy brand names, logos, copy, or images
# Design Brief: Dark Developer (with Vibrant Pop)
Deep dark surfaces, monospace typography, terminal/code snippets, and high-precision borders.
## Design Tokens
```css
:root {
--background: #242327;
--surface: #39363c;
--foreground: #e5e2e8;
--muted-foreground: #bdb9c3;
--accent: #d600ff;
--radius: 4px;
--font-heading: "Nunito", ui-sans-serif, system-ui, sans-serif;
--font-body: "Nunito", ui-sans-serif, system-ui, sans-serif;
}
```
Color area ratio: Background #242327 (~69%) · Surface #39363C (~12%) · Text #E5E2E8 (~9%) · Muted Text #BDB9C3 (~6%) · Accent #D600FF (~4%). Background and surface dominate the canvas; reserve the accent color for primary buttons and active states.
## Layout & Conversion Structure
- Hero layout: Centered Headline + CTA
- Navigation: Full-Width Top Bar
- Theme & density: Dark · Balanced
- Border radius & elevation: Small Radius; use elevation shadows to separate layers
- Primary visual medium: Product UI Screenshot / Component
- Conversion CTA: Direct Input / Instant Try · Trust bar uses Live Generated Output Showcase
- Headline hook: Category Positioning Anchor
- Hero components: Large Hero Product Shot, Metrics Strip
- Spatial layout notes: Centered Headline + CTA hero structure paired with direct input / instant try CTA and live generated output showcase.
- Visual summary: Dark Developer (Dark canvas, balanced density) featuring centered headline + cta layout and product ui screenshot / component visuals.
## Avoid
- Warm pastel backgrounds
- Playful cartoon illustrations
- Oversized pill buttons everywhere
Implement the UI following the design tokens and layout specifications above: use only these color variables, and reserve the accent color strictly for primary actions and active states. Adopt only this visual style—never copy any reference product’s brand name, logo, copy, or imagery.
Questions & evidence
- How much does Easel cost?
- Free: Free; Easel+: $5/mo. Observed 2026-11-04. Check the source for current billing terms, usage limits and taxes.Source
- How much website traffic does Easel get?
- Vaneform estimates 6.2K website visits in 2026-09. Visits can include repeat visits; this estimate measures web traffic separately from paying customers or revenue.Source
- What is Easel and what platforms does it support?
- Easel is catalogued under Game Development: Make games with EaselEasel. Supported platforms: Web.
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These products share a catalog category. Compare customer tasks, features and deployment requirements before treating them as alternatives.
| Product | Entry price | Visits | Revenue |
|---|---|---|---|
| FabDiscover | — | 4.1M | Undisclosed |
| mod.ioEnable, Create, Play. | — | 3.6M | Undisclosed |
| Godot EngineYour free, open‑source game engine. | — | 3.3M | Undisclosed |
| AstrocadePlay Free Online Games or Create Your Own with AI | — | 3M | Undisclosed |
| Unreal EngineWe make the engine. You make it Unreal. | $1/mo | 1.9M | Undisclosed |
| GDevelopMake your own game. Publish it on Steam and the App Stores. | — | 1.1M | Undisclosed |