Products

Idle World

Established Leader

A massive world. Endless progression. Become a legend.

idleworld.online DiscordGames / Strategy & Simulation

AI Benchmark
Desktop
Mobile
Monthly visits
1.3M
Aug 2026
Public revenue
Undisclosed
No public revenue evidence yet
Entry price
Unknown
No monthly subscription pricing
Creators
Unlinked
No verified creators
Launched
5mo ago
2026-06-08 · Est.

Traffic

Last 12 months
Monthly visitsData through Aug 2026 · Sep 2026 pending
  • Oct 2026Awaiting source data
  • Sep 2026Update pending
  • Aug 20261.3M
Events1 marketing move

Marketing moves

Launches, search & content, referrals, promotions
  • New product launchLaunch

    Jun 8 · 5mo agoWebsite

Traffic sources

Aug 2026

Traffic breakdown

No traffic channel or country breakdown data for this website yet.

Search

Domain authority —Domain registered 2026-06-08

No search keyword data for this website yet.

Traffic data: Vaneform

Pricing

Pricing page not identified yet, or no public pricing listed.

Pages & changes

Tracked since 2026-11-04

Key pages

Weekly snapshots

Changes

No pricing, plan, or positioning changes detected since tracking started.

Design

First-screen visual analysis & :root CSS

3D Tactile (Dark canvas, balanced density) featuring split copy & visual layout and illustration / character art visuals.

First-screen preview · click to zoom

First-screen pitch & conversion flow

“A massive world. Endless progression. Become a legend.”

Split Copy & Visual hero structure paired with start free / sign up CTA and no explicit trust bar.

Conversion path: Split Copy & Visual + Illustration / Character Art → Start Free / Sign Up

Palette · click to copy

5-D design score5.6 / 10
Typography
6.0
Color & Contrast
7.0
Layout & Spacing
5.0
Craft & Polish
5.0
Distinctiveness
5.0

Structure

Fonts
Cinzel
Primary visual
Illustration / Character Art
Conversion CTA
Start Free / Sign Up
Social proof
No Explicit Trust Bar
Navigation
Full-Width Top Bar
Theme & density
Dark · Balanced
Corners & depth
Medium Radius · With shadow
Preview full AI design brief (includes :root CSS variables & layout rules)Style tokens only; never copy brand names, logos, copy, or images
# Design Brief: 3D Tactile (with Gradient Glow)

Rendered 3D objects, soft studio lighting, and tactile material depth.

## Design Tokens

```css
:root {
  --background: #081321;
  --surface: #ddb53f;
  --foreground: #ccb779;
  --muted-foreground: #afa997;
  --accent: #f5cd63;
  --radius: 8px;
  --font-heading: "Cinzel", ui-sans-serif, system-ui, sans-serif;
  --font-body: "Cinzel", ui-sans-serif, system-ui, sans-serif;
}
```

Color area ratio: Background #081321 (~53%) · Surface #DDB53F (~22%) · Text #CCB779 (~8%) · Muted Text #AFA997 (~11%) · Accent #F5CD63 (~6%). Background and surface dominate the canvas; reserve the accent color for primary buttons and active states.

## Layout & Conversion Structure

- Hero layout: Split Copy & Visual
- Navigation: Full-Width Top Bar
- Theme & density: Dark · Balanced
- Border radius & elevation: Medium Radius; use elevation shadows to separate layers
- Primary visual medium: Illustration / Character Art
- Conversion CTA: Start Free / Sign Up
- Headline hook: Brand Manifesto & Curiosity
- Hero components: Custom Illustration
- Spatial layout notes: Split Copy & Visual hero structure paired with start free / sign up CTA and no explicit trust bar.
- Visual summary: 3D Tactile (Dark canvas, balanced density) featuring split copy & visual layout and illustration / character art visuals.

## Avoid

- Flat unstyled wireframes
- Cluttered text walls competing with the 3D focal point

Implement the UI following the design tokens and layout specifications above: use only these color variables, and reserve the accent color strictly for primary actions and active states. Adopt only this visual style—never copy any reference product’s brand name, logo, copy, or imagery.

Questions & evidence

How much website traffic does Idle World get?
Vaneform estimates 1.3M website visits in 2026-08. Visits can include repeat visits; this estimate does not measure paying customers or revenue.Source

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