IndieDex
Mindblowing Game Recommendations
- Monthly visits
- 13.7K
- Up88.3%MoMOct 2026
- Public revenue
- Undisclosed
- No public revenue evidence yet
- Entry price
- Free
- No monthly subscription pricing
- Launched
- 3mo ago
- 2026-08-08 · Est.
Traffic
Marketing moves
Launches, search & content, referrals, promotions- Damn Jev I'm swapping the smart router of the search engine on indiedex from deepseek to jev, worth it.
@indiedexgg · 2026-09-30 · 1 likes · 0 reposts · 19 views
IndieDex launched on Product HuntLaunch
A social game discovery and tracking platform
Aug 8 · 3mo agoSource
At the time: <5K visits/mo
Traffic sources
Traffic breakdown
Channels
- Direct35%
- Organic Search28%
- Referrals12%
- Social7%
- Other18%
Countries
- Brazil35%
- United States30%
- India10%
- France10%
- Spain7%
Search
Domain authority —Domain registered Unknown
| Keyword | Monthly volume |
|---|---|
| games that are like runefall | 390 |
| absolum jeu simialire rogulite | 170 |
| todos los juegos de control trafico aereo | 170 |
| noita like game 2026 | 80 |
| jogos gameplay parecido com blood dungeon com aliados plataforma | 70 |
Traffic data: Vaneform
Pricing
Website does not list public plan prices.
Trial: None · Observed 2026-11-04 · Source page
Pages & changes
Key pages
Weekly snapshotsOfficial blog & changelog
Recent articles & product updatesSteam is overserved. Stop launching into the haystack | IndieDex
Steam tags are a terrible product brief and a decent crowdedness map. If your store page reads Indie + Casual + Action + Adventure, you are not describing a game. You are describing the default pile. This post measures that pile with IndieD
Don't hyper focus on wishlists. The game starts after launch day | IndieDex
Every marketing thread covers the same six weeks: wishlist conversion, Next Fest, launch trailer, review embargo. Then it mostly goes quiet on what you are supposed to do in month two, three, and six. That gap is backwards. Launch day is wh
Steam's Sloppification Investigation | IndieDex
If you used Steam lately you know how hard it is to find good games. Lately you will only see the same super hits or games with large marketing budgets, with a few rare new indies sprinkled in. This is one of the reasons why I made IndieDex
Changes
No pricing, plan, or positioning changes detected since tracking started.
Design
Retro & Nostalgic (Dark canvas, balanced density) featuring centered headline + input layout and interactive hero demo / tool visuals.
First-screen preview · click to zoom
First-screen pitch & conversion flow
“Mindblowing Game Recommendations”
Centered Headline + Input hero structure paired with direct input / instant try CTA and no explicit trust bar.
Conversion path: Centered Headline + Input + Interactive Hero Demo / Tool → Direct Input / Instant Try
- Category Positioning Anchor
- Centered Prompt / Input
- Interactive Hero Tool
Palette · click to copy
- Typography
- 7.0
- Color & Contrast
- 8.0
- Layout & Spacing
- 8.0
- Craft & Polish
- 7.0
- Distinctiveness
- 8.0
Structure
- Fonts
- Arial / VT323
- Hero layout
- Centered Headline + Input
- Primary visual
- Interactive Hero Demo / Tool
- Conversion CTA
- Direct Input / Instant Try
- Social proof
- No Explicit Trust Bar
- Navigation
- Full-Width Top Bar
- Theme & density
- Dark · Balanced
- Corners & depth
- Pill · With shadow
Preview full AI design brief (includes :root CSS variables & layout rules)Style tokens only; never copy brand names, logos, copy, or images
# Design Brief: Retro & Nostalgic
Pixel typography, classic OS window chrome, or warm vintage print palettes.
## Design Tokens
```css
:root {
--background: #101a12;
--surface: #1b291d;
--foreground: #e7ebd7;
--muted-foreground: #a8afa0;
--accent: #36cc70;
--radius: 9999px;
--font-heading: "Arial", ui-sans-serif, system-ui, sans-serif;
--font-body: "Arial", ui-sans-serif, system-ui, sans-serif;
--font-mono: "VT323", ui-sans-serif, system-ui, sans-serif;
}
```
Color area ratio: Background #101A12 (~82%) · Surface #1B291D (~8%) · Text #E7EBD7 (~4%) · Muted Text #A8AFA0 (~3%) · Accent #36CC70 (~3%). Background and surface dominate the canvas; reserve the accent color for primary buttons and active states.
## Layout & Conversion Structure
- Hero layout: Centered Headline + Input
- Navigation: Full-Width Top Bar
- Theme & density: Dark · Balanced
- Border radius & elevation: Pill; use elevation shadows to separate layers
- Primary visual medium: Interactive Hero Demo / Tool
- Conversion CTA: Direct Input / Instant Try
- Headline hook: Category Positioning Anchor
- Hero components: Centered Prompt / Input, Interactive Hero Tool
- Spatial layout notes: Centered Headline + Input hero structure paired with direct input / instant try CTA and no explicit trust bar.
- Visual summary: Retro & Nostalgic (Dark canvas, balanced density) featuring centered headline + input layout and interactive hero demo / tool visuals.
## Avoid
- Generic modern corporate gradients
- Inconsistent mixing of modern flat UI and retro chrome
Implement the UI following the design tokens and layout specifications above: use only these color variables, and reserve the accent color strictly for primary actions and active states. Adopt only this visual style—never copy any reference product’s brand name, logo, copy, or imagery.
Questions & evidence
- How much website traffic does IndieDex get?
- Vaneform estimates 13.7K website visits in 2026-10. Visits can include repeat visits; this estimate measures web traffic separately from paying customers or revenue.Source
- What is IndieDex and what platforms does it support?
- IndieDex is catalogued under Game Discovery, Guides & Tools: Mindblowing Game Recommendations. Supported platforms: Web.
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