MetalGraph
Uses AIVisual shader editor for Metal
metal.graphics App Store DiscordDesign / UI/UX Design & Prototyping
- Monthly visits
- <5K
- Oct 2026
- Public revenue
- Undisclosed
- No public revenue evidence yet
- Entry price
- $2.99/mo
- Lower than 98% of peersNiche median $18/mo
- Launched
- 15mo ago
- 2025-08-28 · Est.
Traffic
Marketing moves
Launches, search & content, referrals, promotions- Turns out I did get one! It cost me a night of almost no sleep and a long line. So far, I'm loving it! #iPhoneDuo
@victorbaro · 2026-10-25 · 7 likes · 0 reposts · 368 views
- Almost time #iPhoneDuo
@victorbaro · 2026-10-23 · 1 likes · 0 reposts · 167 views
Launched on Show HN (2 pts)Launch
MetalGraph – Visual node editor for SwiftUI Metal shaders — Hi HN, I just released MetalGraph, a visual node-based editor for building Metal shaders for SwiftUI. The motivation: the feedback loop wh…
Jan 30 · 10mo agoLaunch page
Launched on Show HN (1 pts · 1 comments)Launch
Metal.graphics – Metal shaders course for SwiftUI — A couple of years ago, when Apple added Metal shader support to SwiftUI (iOS 17), I tried to learn shaders. Most resources I found were ei…
Aug 28, 2025 · 15mo agoLaunch page
Third-party reviews & case dossiers
Acquisition breakdowns, engineer reviews & open-source metrics- Post excerpt:
- A couple of years ago, when Apple added Metal shader support to SwiftUI (iOS 17), I tried to learn shaders. Most resources I found were either too academic (assuming graphics background) or just showed cool effects without explaining how they worked. I wanted something that built intuition step by step. So I started taking notes. Those notes turned into a st
- Post excerpt:
- Hi HN, I just released MetalGraph, a visual node-based editor for building Metal shaders for SwiftUI. The motivation: the feedback loop when iterating on SwiftUI + Metal can be pretty rough. I wanted something closer to a node editor workflow where you can tweak values, rewire the graph, and immediately see the result. It became a great tool for learning met
Store data
- Rating
- Rating not syncedRating count not synced
- New ratings last mo
- —
- Price & IAP
- FreeIAP data not synced
- Current version
- —Store metadata
Store assets, rating histograms, install tiers, and screenshots are synced from Apple App Store, Google Play, and Chrome Web Store.
Traffic sources
Traffic breakdown
Channels
- Organic Search38%
- Direct31%
- Referrals10%
- Social5%
- Other17%
Countries
- United States100%
Search
Domain authority —Domain registered 2025-07-08
| Keyword | Monthly volume |
|---|---|
| metallic smoothness | 370 |
| metal orb shader effecgs | 50 |
| swiftui metal graphics | 10 |
Traffic data: Vaneform
Pricing
Trial: None · 3 paid tiers ($2.99–$24.99) · Observed 2026-11-03 · Source page
Entry price $2.99/mo, Lower than 98% of peers; “UI/UX Design & Prototyping” median is $18/mo.View pricing benchmark
Pages & changes
Key pages
Weekly snapshotsChanges
No pricing, plan, or positioning changes detected since tracking started.
Questions & evidence
- How much does MetalGraph cost?
- Monthly: $2.99/mo; Annual: $14.99/yr (billed annually); Lifetime: $24.99/once. Observed 2026-11-03. Check the source for current billing terms, usage limits and taxes.Source
- How much website traffic does MetalGraph get?
- Vaneform estimates <5K website visits in 2026-10. Visits can include repeat visits; this estimate measures web traffic separately from paying customers or revenue.Source
- What is MetalGraph and what platforms does it support?
- MetalGraph is catalogued under UI/UX Design & Prototyping: Visual shader editor for Metal. Supported platforms: Mobile App.
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