Pokemon Cards V2
An exploration of what's possible with CSS for Pokemon Cards, simeydotme (Simon Goellner)
poke-holo.simey.me SourceGames / Board & Card
- Monthly visits
- 11K
- Up95.9%MoMSep 2026
- Public revenue
- Undisclosed
- No public revenue evidence yet
- Entry price
- Free
- No monthly subscription pricing
- Launched
- 2mo ago
- 2026-09-14 · Est.
Traffic
Marketing moves
Launches, search & content, referrals, promotions- Step 1) make everyone lose the ability to code Step 2) turn off the coding features they don't like
@simeydotme · 2026-10-30 · 0 likes · 0 reposts · 182 views
Pokemon Cards V2 launched on Show HN (2 pts)Launch
Requirement5 – a digital card collection game — I used to collect Pokemon cards when I was a youth. I grew up and my Pokemon cards collected dust (and I learnt to be a software engineer)…
Sep 14 · 2mo agoSource
At the time: 5.6K visits/moVisits: prior 1 mo -55%, next 1 mo +96%
Third-party reviews & case dossiers
Acquisition breakdowns, engineer reviews & open-source metrics- Post excerpt:
- I used to collect Pokemon cards when I was a youth. I grew up and my Pokemon cards collected dust (and I learnt to be a software engineer). Then one day I stumbled across https://poke-holo.simey.me/ , which is an incredible piece of virtual Pokemon card work. Fuelled by this HTML, JS and CSS wizardry, I decided I'd build my own virtual collecting card game -
Open Source & Self-Hosting
- GitHub Stars
- Public repo
- Forks
- —
- License
- See repository
- Primary language
- —
Traffic sources
Traffic breakdown
Channels
- Direct52%
- Organic Search26%
- Social10%
- Referrals9%
- Other3%
Countries
- United States52%
- France13%
- Germany13%
- India8%
- Indonesia5%
Search
Domain authority —Domain registered 2009-10-09
| Keyword | Monthly volume |
|---|---|
| holo effect | 540 |
| pokemon card css | 340 |
| pokemon holofoil renderer | 230 |
| pokemon card hovering website | 220 |
| list of pokemon holo effect | 110 |
Traffic data: Vaneform
Pricing
Pricing page not identified yet, or no public pricing listed.
Pages & changes
Key pages
Weekly snapshotsChanges
No pricing, plan, or positioning changes detected since tracking started.
Design
3D Tactile (Dark canvas, balanced density) featuring split copy & visual layout and 3d render / tactile object visuals.
First-screen preview · click to zoom
First-screen pitch & conversion flow
“Pokemon Cards V2”
Split Copy & Visual hero structure paired with direct input / instant try CTA and live generated output showcase.
Conversion path: Split Copy & Visual + 3D Render / Tactile Object → Direct Input / Instant Try · Trust bar: Live Generated Output Showcase
- Category Positioning Anchor
- Interactive Hero Tool
- Centered Prompt / Input
Palette · click to copy
- Typography
- 7.0
- Color & Contrast
- 8.0
- Layout & Spacing
- 8.0
- Craft & Polish
- 8.0
- Distinctiveness
- 8.0
Structure
- Fonts
- Roboto Condensed / Roboto
- Hero layout
- Split Copy & Visual
- Primary visual
- 3D Render / Tactile Object
- Conversion CTA
- Direct Input / Instant Try
- Social proof
- Live Generated Output Showcase
- Navigation
- Minimal Logo + Action
- Theme & density
- Dark · Balanced
- Corners & depth
- Medium Radius · With shadow
Preview full AI design brief (includes :root CSS variables & layout rules)Style tokens only; never copy brand names, logos, copy, or images
# Design Brief: 3D Tactile (with Dark Developer)
Rendered 3D objects, soft studio lighting, and tactile material depth.
## Design Tokens
```css
:root {
--background: #383b3f;
--surface: #2d3034;
--foreground: #e8e8e8;
--muted-foreground: #aeb2b6;
--accent: #42d8e8;
--radius: 8px;
--font-heading: "Roboto Condensed", ui-sans-serif, system-ui, sans-serif;
--font-body: "Roboto", ui-sans-serif, system-ui, sans-serif;
}
```
Color area ratio: Background #383B3F (~82%) · Surface #2D3034 (~6%) · Text #E8E8E8 (~6%) · Muted Text #AEB2B6 (~4%) · Accent #42D8E8 (~2%). Background and surface dominate the canvas; reserve the accent color for primary buttons and active states.
## Layout & Conversion Structure
- Hero layout: Split Copy & Visual
- Navigation: Minimal Logo + Action
- Theme & density: Dark · Balanced
- Border radius & elevation: Medium Radius; use elevation shadows to separate layers
- Primary visual medium: 3D Render / Tactile Object
- Conversion CTA: Direct Input / Instant Try · Trust bar uses Live Generated Output Showcase
- Headline hook: Category Positioning Anchor
- Hero components: Interactive Hero Tool, Centered Prompt / Input
- Spatial layout notes: Split Copy & Visual hero structure paired with direct input / instant try CTA and live generated output showcase.
- Visual summary: 3D Tactile (Dark canvas, balanced density) featuring split copy & visual layout and 3d render / tactile object visuals.
## Avoid
- Flat unstyled wireframes
- Cluttered text walls competing with the 3D focal point
Implement the UI following the design tokens and layout specifications above: use only these color variables, and reserve the accent color strictly for primary actions and active states. Adopt only this visual style—never copy any reference product’s brand name, logo, copy, or imagery.
Questions & evidence
- How much website traffic does Pokemon Cards V2 get?
- Vaneform estimates 11K website visits in 2026-09. Visits can include repeat visits; this estimate measures web traffic separately from paying customers or revenue.Source
- What is Pokemon Cards V2 and what platforms does it support?
- Pokemon Cards V2 is catalogued under Board & Card: An exploration of what's possible with CSS for Pokemon Cards, simeydotme (Simon Goellner). Supported platforms: Web.
- Is Pokemon Cards V2 open source?
- Pokemon Cards V2 has a public repository (https://github.com/vilt9/requirement5) with its source repository published.Source
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