Products

Pokemon Cards V2

An exploration of what's possible with CSS for Pokemon Cards, simeydotme (Simon Goellner)

poke-holo.simey.me SourceGames / Board & Card

AI Benchmark
Desktop
Mobile
Monthly visits
11K
Up95.9%MoMSep 2026
Public revenue
Undisclosed
No public revenue evidence yet
Entry price
Free
No monthly subscription pricing
Creators
FailMore
No social account linked
Launched
2mo ago
2026-09-14 · Est.

Traffic

Last 12 months
Monthly visitsData through Sep 2026 · Oct 2026 pending
Events1 marketing move

Marketing moves

Launches, search & content, referrals, promotions
  • Pokemon Cards V2 launched on Show HN (2 pts)Launch

    Requirement5 – a digital card collection game — I used to collect Pokemon cards when I was a youth. I grew up and my Pokemon cards collected dust (and I learnt to be a software engineer)…

    Sep 14 · 2mo agoSource

    At the time: 5.6K visits/moVisits: prior 1 mo -55%, next 1 mo +96%

Third-party reviews & case dossiers

Acquisition breakdowns, engineer reviews & open-source metrics
Show HN
2026-09-14Source
Post excerpt:
I used to collect Pokemon cards when I was a youth. I grew up and my Pokemon cards collected dust (and I learnt to be a software engineer). Then one day I stumbled across https://poke-holo.simey.me/ , which is an incredible piece of virtual Pokemon card work. Fuelled by this HTML, JS and CSS wizardry, I decided I'd build my own virtual collecting card game -

Open Source & Self-Hosting

GitHub · MCP / Skill
Last commit 2026-08-05
GitHub Stars
Public repo
Forks
—
License
See repository
Primary language
—

Traffic sources

Sep 2026

Traffic breakdown

Channels

  • Direct52%
  • Organic Search26%
  • Social10%
  • Referrals9%
  • Other3%

Countries

  • United States52%
  • France13%
  • Germany13%
  • India8%
  • Indonesia5%

Search

Domain authority —Domain registered 2009-10-09

KeywordMonthly volume
holo effect540
pokemon card css340
pokemon holofoil renderer230
pokemon card hovering website220
list of pokemon holo effect110

Traffic data: Vaneform

Pricing

Pricing page not identified yet, or no public pricing listed.

Pages & changes

Tracked since 2026-09-15

Key pages

Weekly snapshots
Home
poke-holo.simey.me/ Snapshot 2026-11-04

Changes

No pricing, plan, or positioning changes detected since tracking started.

Design

First-screen visual analysis & :root CSS

3D Tactile (Dark canvas, balanced density) featuring split copy & visual layout and 3d render / tactile object visuals.

First-screen preview · click to zoom

First-screen pitch & conversion flow

“Pokemon Cards V2”

Split Copy & Visual hero structure paired with direct input / instant try CTA and live generated output showcase.

Conversion path: Split Copy & Visual + 3D Render / Tactile Object → Direct Input / Instant Try · Trust bar: Live Generated Output Showcase

Palette · click to copy

5-D design score7.8 / 10
Typography
7.0
Color & Contrast
8.0
Layout & Spacing
8.0
Craft & Polish
8.0
Distinctiveness
8.0

Structure

Fonts
Roboto Condensed / Roboto
Primary visual
3D Render / Tactile Object
Social proof
Live Generated Output Showcase
Navigation
Minimal Logo + Action
Theme & density
Dark · Balanced
Corners & depth
Medium Radius · With shadow
Preview full AI design brief (includes :root CSS variables & layout rules)Style tokens only; never copy brand names, logos, copy, or images
# Design Brief: 3D Tactile (with Dark Developer)

Rendered 3D objects, soft studio lighting, and tactile material depth.

## Design Tokens

```css
:root {
  --background: #383b3f;
  --surface: #2d3034;
  --foreground: #e8e8e8;
  --muted-foreground: #aeb2b6;
  --accent: #42d8e8;
  --radius: 8px;
  --font-heading: "Roboto Condensed", ui-sans-serif, system-ui, sans-serif;
  --font-body: "Roboto", ui-sans-serif, system-ui, sans-serif;
}
```

Color area ratio: Background #383B3F (~82%) · Surface #2D3034 (~6%) · Text #E8E8E8 (~6%) · Muted Text #AEB2B6 (~4%) · Accent #42D8E8 (~2%). Background and surface dominate the canvas; reserve the accent color for primary buttons and active states.

## Layout & Conversion Structure

- Hero layout: Split Copy & Visual
- Navigation: Minimal Logo + Action
- Theme & density: Dark · Balanced
- Border radius & elevation: Medium Radius; use elevation shadows to separate layers
- Primary visual medium: 3D Render / Tactile Object
- Conversion CTA: Direct Input / Instant Try · Trust bar uses Live Generated Output Showcase
- Headline hook: Category Positioning Anchor
- Hero components: Interactive Hero Tool, Centered Prompt / Input
- Spatial layout notes: Split Copy & Visual hero structure paired with direct input / instant try CTA and live generated output showcase.
- Visual summary: 3D Tactile (Dark canvas, balanced density) featuring split copy & visual layout and 3d render / tactile object visuals.

## Avoid

- Flat unstyled wireframes
- Cluttered text walls competing with the 3D focal point

Implement the UI following the design tokens and layout specifications above: use only these color variables, and reserve the accent color strictly for primary actions and active states. Adopt only this visual style—never copy any reference product’s brand name, logo, copy, or imagery.

Questions & evidence

How much website traffic does Pokemon Cards V2 get?
Vaneform estimates 11K website visits in 2026-09. Visits can include repeat visits; this estimate measures web traffic separately from paying customers or revenue.Source
What is Pokemon Cards V2 and what platforms does it support?
Pokemon Cards V2 is catalogued under Board & Card: An exploration of what's possible with CSS for Pokemon Cards, simeydotme (Simon Goellner). Supported platforms: Web.
Is Pokemon Cards V2 open source?
Pokemon Cards V2 has a public repository (https://github.com/vilt9/requirement5) with its source repository published.Source

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