Products

SaveSync

Keep co-op worlds alive, even when the host is offline

savesync.games Source★ 1,579MIT Discord RedditGames / Game Discovery, Guides & Tools

AI Benchmark
Desktop
Mobile
Monthly visits
48.5K
Down20.9%MoMOct 2026
Public revenue
Undisclosed
No public revenue evidence yet
Entry price
One-time
No monthly subscription pricing
Creators
Save Sync
@savesyncgames· 6 followersCo-created with mtkennerly
Launched
9mo ago
2026-02-16 · Est.

Traffic

Last 12 months
Monthly visitsData through Oct 2026
Events2 marketing moves

Marketing moves

Launches, search & content, referrals, promotions
X accounts@savesyncgames
  • Launched on Product HuntLaunch

    Co-op Save Sharing Made Easy

    Mar 18 · 8mo agoLaunch page

  • Launched on Show HN (1 pts)Launch

    SaveSync – A co-op save sync tool that uses Steam Workshop as a CDN — My friend and I were playing a co-op game where he was the host. He went to work, I stayed home sick, and I couldn't play our world becaus…

    Feb 16 · 9mo agoLaunch page

Third-party reviews & case dossiers

Acquisition breakdowns, engineer reviews & open-source metrics
Show HN
2026-02-16Source
Post excerpt:
My friend and I were playing a co-op game where he was the host. He went to work, I stayed home sick, and I couldn't play our world because the save file lived on his machine. Most solutions are either paying $10/month for a dedicated server or manually zipping and DMing files back and forth. I built SaveSync to automate this without the subscription model.

Open Source & Self-Hosting

GitHub · MCP / Skill
Last commit 2026-11-07
GitHub Stars
★ 1,579
Forks
27
License
MIT
Primary language
Go

Traffic sources

Oct 2026

Traffic breakdown

Channels

  • Organic Search74%
  • Direct16%
  • Social5%
  • Referrals3%
  • Other1%

Countries

  • United States18%
  • Canada6%
  • United Kingdom6%
  • Germany5%
  • Philippines5%

Search

Domain authority —Domain registered 2025-06-08

KeywordMonthly volume
share valheim world200
syncsave160
minecraft how to share a save file between two computers120
steam deck share saved game files with pc?—
dragonb wilds export world from peer to peer to direct connection—

Traffic data: Vaneform

Pricing

Website does not list public plan prices.

Trial: None · Observed 2026-11-03 · Source page

Pages & changes

Tracked since 2026-03-18

Key pages

Weekly snapshots
www.savesync.games/ Snapshot 2026-11-04

Changes

No pricing, plan, or positioning changes detected since tracking started.

Design

First-screen visual analysis & :root CSS

Minimal Monochrome (Dark canvas, airy density) featuring centered headline + cta layout and pure typography & geometry visuals.

First-screen preview · click to zoom

First-screen pitch & conversion flow

“Keep co-op worlds alive, even when the host is offline”

Centered Headline + CTA hero structure paired with direct checkout / view pricing CTA and stacked avatars & testimonials.

Conversion path: Centered Headline + CTA + Pure Typography & Geometry → Direct Checkout / View Pricing · Trust bar: Stacked Avatars & Testimonials

  • Pain Relief & Replacement

Palette · click to copy

5-D design score6.5 / 10
Typography
7.0
Color & Contrast
7.0
Layout & Spacing
7.0
Craft & Polish
6.0
Distinctiveness
5.0

Structure

Fonts
Inter
Primary visual
Pure Typography & Geometry
Social proof
Stacked Avatars & Testimonials
Navigation
Full-Width Top Bar
Theme & density
Dark · Airy
Corners & depth
Medium Radius · Hairline borders
Preview full AI design brief (includes :root CSS variables & layout rules)Style tokens only; never copy brand names, logos, copy, or images
# Design Brief: Minimal Monochrome

Monochrome palette with a single accent color, hairline dividers, and generous whitespace.

## Design Tokens

```css
:root {
  --background: #0d0d0d;
  --surface: #1a1a1a;
  --foreground: #f5f5f5;
  --muted-foreground: #a3a3a3;
  --accent: #5b6cff;
  --radius: 8px;
  --font-heading: "Inter", ui-sans-serif, system-ui, sans-serif;
  --font-body: "Inter", ui-sans-serif, system-ui, sans-serif;
}
```

Color area ratio: Background #0D0D0D (~72%) · Surface #1A1A1A (~12%) · Text #F5F5F5 (~8%) · Muted Text #A3A3A3 (~5%) · Accent #5B6CFF (~3%). Background and surface dominate the canvas; reserve the accent color for primary buttons and active states.

## Layout & Conversion Structure

- Hero layout: Centered Headline + CTA
- Navigation: Full-Width Top Bar
- Theme & density: Dark · Airy
- Border radius & elevation: Medium Radius; no drop shadows—separate layers with hairline borders and whitespace
- Primary visual medium: Pure Typography & Geometry
- Conversion CTA: Direct Checkout / View Pricing · Trust bar uses Stacked Avatars & Testimonials
- Headline hook: Pain Relief & Replacement
- Spatial layout notes: Centered Headline + CTA hero structure paired with direct checkout / view pricing CTA and stacked avatars & testimonials.
- Visual summary: Minimal Monochrome (Dark canvas, airy density) featuring centered headline + cta layout and pure typography & geometry visuals.

## Avoid

- Multi-stop neon gradients
- Heavy drop shadows
- More than one competing accent color

Implement the UI following the design tokens and layout specifications above: use only these color variables, and reserve the accent color strictly for primary actions and active states. Adopt only this visual style—never copy any reference product’s brand name, logo, copy, or imagery.

Questions & evidence

How much website traffic does SaveSync get?
Vaneform estimates 48.5K website visits in 2026-10. Visits can include repeat visits; this estimate measures web traffic separately from paying customers or revenue.Source
What is SaveSync and what platforms does it support?
SaveSync is catalogued under Game Discovery, Guides & Tools: Keep co-op worlds alive, even when the host is offline. Supported platforms: Web.
Is SaveSync open source?
SaveSync has a public repository (https://github.com/mtkennerly/ludusavi) under the MIT license, recording 1,579 GitHub stars.Source

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