- Monthly visits
- 465.4K
- Down5.9%MoMOct 2026
- Public revenue
- Undisclosed
- No public revenue evidence yet
- Entry price
- Unknown
- No monthly subscription pricing
- Launched
- 5y ago
- 2020-11-19 · Est.
Traffic
Marketing moves
Launches, search & content, referrals, promotions- Collective Ace Group is hiring a Lead LiveOps & Monetization Designer to shape revenue strategies for top mobile games! 📍Remote, Full-time (Poland & Cyprus) 💡5+ years XP 🎯 Own, analyze, and optimize monetization Work With Collective Ac
@workwithindies · 2026-11-09 · 0 likes · 0 reposts · 797 views
- Marco Di Nunzio is hiring a Lead Game Artist/Hands-on Art Director to shape a fresh multiplayer action game with a unique visual style. 🛰️ Remote, Contract 🎨 Define & create visual identity 🛠️ Made in Unity Work With Marco Di Nunzi
@workwithindies · 2026-11-04 · 0 likes · 1 reposts · 935 views
- Cosmographic Software is hiring a Technical Lead to help shape SpaceEngine, the HD universe simulator! 🛰️ Full-time, Remote 🚀 5+ years XP 💵 $90k - $110k CAD/year Work With @SpaceEngineSim and apply: https://workwithindies.com/ca
@workwithindies · 2026-11-03 · 1 likes · 0 reposts · 838 views
Launched on Show HN (68 pts · 36 comments)Launch
I created a no-code job board for careers in indie games
Nov 19, 2020 · 5y agoLaunch page
Traffic sources
Traffic breakdown
Channels
- Direct59%
- Social20%
- Organic Search12%
- Email4%
- Other5%
Countries
- United States20%
- Uzbekistan17%
- Canada8%
- Slovakia6%
- United Kingdom6%
Search
Domain authority —Domain registered 2018-08-28
| Keyword | Monthly volume |
|---|---|
| work with indies | 5,170 |
| workwithindies | 1,110 |
| indie game jobs | 1,080 |
| what profession or job would work really well with indie game dev | 230 |
| 3d artist game job | 110 |
Traffic data: Vaneform
Pricing
Pricing page not identified yet, or no public pricing listed.
Pages & changes
Key pages
Weekly snapshotsChanges
No pricing, plan, or positioning changes detected since tracking started.
Design
Soft & Friendly (Light canvas, airy density) featuring split copy & visual layout and illustration / character art visuals.
First-screen preview · click to zoom
First-screen pitch & conversion flow
“Where indie game developers find their people”
Split Copy & Visual hero structure paired with direct checkout / view pricing CTA and no explicit trust bar.
Conversion path: Split Copy & Visual + Illustration / Character Art → Direct Checkout / View Pricing
- Category Positioning Anchor
- Custom Illustration
- Centered Prompt / Input
Palette · click to copy
- Typography
- 7.0
- Color & Contrast
- 8.0
- Layout & Spacing
- 7.0
- Craft & Polish
- 7.0
- Distinctiveness
- 7.0
Structure
- Fonts
- Inter
- Hero layout
- Split Copy & Visual
- Primary visual
- Illustration / Character Art
- Conversion CTA
- Direct Checkout / View Pricing
- Social proof
- No Explicit Trust Bar
- Navigation
- Full-Width Top Bar
- Theme & density
- Light · Airy
- Corners & depth
- Small Radius · Hairline borders
Preview full AI design brief (includes :root CSS variables & layout rules)Style tokens only; never copy brand names, logos, copy, or images
# Design Brief: Soft & Friendly (with Hand-Drawn & Sketch)
Warm low-saturation pastels, generous rounded corners, and approachable illustrations.
## Design Tokens
```css
:root {
--background: #ffffff;
--surface: #f5f6fa;
--foreground: #111827;
--muted-foreground: #6b7280;
--accent: #00f0b5;
--radius: 4px;
--font-heading: "Inter", ui-sans-serif, system-ui, sans-serif;
--font-body: "Inter", ui-sans-serif, system-ui, sans-serif;
}
```
Color area ratio: Background #FFFFFF (~65%) · Surface #F5F6FA (~15%) · Text #111827 (~10%) · Muted Text #6B7280 (~5%) · Accent #00F0B5 (~5%). Background and surface dominate the canvas; reserve the accent color for primary buttons and active states.
## Layout & Conversion Structure
- Hero layout: Split Copy & Visual
- Navigation: Full-Width Top Bar
- Theme & density: Light · Airy
- Border radius & elevation: Small Radius; no drop shadows—separate layers with hairline borders and whitespace
- Primary visual medium: Illustration / Character Art
- Conversion CTA: Direct Checkout / View Pricing
- Headline hook: Category Positioning Anchor
- Hero components: Custom Illustration, Centered Prompt / Input
- Spatial layout notes: Split Copy & Visual hero structure paired with direct checkout / view pricing CTA and no explicit trust bar.
- Visual summary: Soft & Friendly (Light canvas, airy density) featuring split copy & visual layout and illustration / character art visuals.
## Avoid
- Harsh pure-black backgrounds
- Sharp 0px corners
- Cold technical jargon in hero copy
Implement the UI following the design tokens and layout specifications above: use only these color variables, and reserve the accent color strictly for primary actions and active states. Adopt only this visual style—never copy any reference product’s brand name, logo, copy, or imagery.
Questions & evidence
- How much website traffic does Workwithindies get?
- Vaneform estimates 465.4K website visits in 2026-10. Visits can include repeat visits; this estimate measures web traffic separately from paying customers or revenue.Source
- What is Workwithindies and what platforms does it support?
- Workwithindies is catalogued under Job Search & Resumes: make games, together.. Supported platforms: Web.
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