I Was Here
嘿,HN,我做了一個網站,你可以在街景全景圖上繪畫。你的畫作會一直保留,其他人也能即時看到。筆畫會投射到 3D 全景圖上,因此會繞過建築並貼合場景幾何結構,而不只是平面疊加。使用 WebGL2 渲染,街景圖像來自 Mapillary。T…
washere.live 娛樂與媒體 / 測試、梗圖與趣味
- 每月造訪次數
- <5K
- 2026 年 9 月
- 公開營收
- 未公開
- 暫無公開營收證據
- 入門價
- 未知
- 沒有月付訂閱價
- 首次發布
- 8 個月前
- 2026-03-09 · 估算
訪問
行銷動作
發布、搜尋與內容、引薦、促銷在 Show HN 發布(67 分 · 52 評論)發布
I Was Here – Draw on street view, others can find your drawings — Hey HN, I made a site where you can draw on street-level panoramas. Your drawings persist and other people can see them in real time. Stro…
3 月 10 日 · 8 個月前發布頁
在 Show HN 發布(1 分)發布
I Was Here – Draw on street panoramas, others can find your drawings — Hey HN, I made a site where you can draw on street-level panoramas. Your drawings persist and other people can see them in real time. Stro…
3 月 9 日 · 8 個月前發布頁
在 Show HN 發布(5 分)發布
I Was Here – Draw on street panoramas, others can find your drawings — Hey HN, I made a site where you can draw on street-level panoramas. Your drawings persist and other people can see them in real time. Stro…
3 月 9 日 · 8 個月前發布頁
第三方評測與案例拆解
客戶來源管道拆解、工程師評測與開源檔案- 創作者原帖摘錄:
- Hey HN, I made a site where you can draw on street-level panoramas. Your drawings persist and other people can see them in real time. Strokes get projected onto the 3D panorama so they wrap around buildings and follow the geometry, not just a flat overlay. Uses WebGL2 for rendering, Mapillary for the street imagery. The idea is for it to become a global canv
- 創作者原帖摘錄:
- Hey HN, I made a site where you can draw on street-level panoramas. Your drawings persist and other people can see them in real time. Strokes get projected onto the 3D panorama so they wrap around buildings and follow the geometry, not just a flat overlay. Uses WebGL2 for rendering, Mapillary for the street imagery. The idea is for it to become a global canv
- 創作者原帖摘錄:
- Hey HN, I made a site where you can draw on street-level panoramas. Your drawings persist and other people can see them in real time. Strokes get projected onto the 3D panorama so they wrap around buildings and follow the geometry, not just a flat overlay. Uses WebGL2 for rendering, Mapillary for the street imagery. The idea is for it to become a global canv
流量來源
訪問構成
管道
- 直接訪問38%
- 自然搜尋34%
- 外部引薦11%
- 社交媒體7%
- 其他10%
國家/地區
- 土耳其100%
搜尋
站點權重 —網域名稱註冊 2026-02-24
| 關鍵字 | 月搜尋量 |
|---|---|
| was here | 370 |
流量資料:Vaneform
定價
尚未識別出定價頁,或該頁面沒有公開價格。
頁面與變化
關鍵頁面
每週快照還沒有頁面快照。有人追蹤後,首頁與定價頁開始每週快照。
變化
開始記錄以來,定價、方案與定位都沒有變化。
問題與證據
- I Was Here 的網站造訪次數是多少?
- Vaneform 估算 2026-09 網站造訪次數為 <5K。造訪次數包含重複訪問,付費客戶數與收入需分別查看對應證據。來源
同分類研究對象
這些產品屬於同一目錄分類。選型時請進一步核對客戶任務、功能與部署要求。