I Was Here
嘿,HN,我做了一个网站,你可以在街景全景图上绘画。你的画作会一直保留,其他人也能实时看到。笔画会投射到 3D 全景图上,因此会绕过建筑并贴合场景几何结构,而不只是平面叠加。使用 WebGL2 渲染,街景图像来自 Mapillary。T…
washere.live 娱乐与媒体 / 测试、梗图与趣味
- 月访问
- <5K
- 2026 年 9 月
- 公开收入
- 未公开
- 暂无公开收入证据
- 入门价
- 未知
- 没有月付订阅价
- 首次发布
- 8 个月前
- 2026-03-09 · 估算
访问
营销动作
发布、搜索与内容、引荐、促销在 Show HN 发布(67 分 · 52 评论)发布
I Was Here – Draw on street view, others can find your drawings — Hey HN, I made a site where you can draw on street-level panoramas. Your drawings persist and other people can see them in real time. Stro…
3 月 10 日 · 8 个月前发布页
在 Show HN 发布(1 分)发布
I Was Here – Draw on street panoramas, others can find your drawings — Hey HN, I made a site where you can draw on street-level panoramas. Your drawings persist and other people can see them in real time. Stro…
3 月 9 日 · 8 个月前发布页
在 Show HN 发布(5 分)发布
I Was Here – Draw on street panoramas, others can find your drawings — Hey HN, I made a site where you can draw on street-level panoramas. Your drawings persist and other people can see them in real time. Stro…
3 月 9 日 · 8 个月前发布页
第三方评测与案例拆解
获客渠道拆解、工程师评测与开源档案- 创作者原帖摘录:
- Hey HN, I made a site where you can draw on street-level panoramas. Your drawings persist and other people can see them in real time. Strokes get projected onto the 3D panorama so they wrap around buildings and follow the geometry, not just a flat overlay. Uses WebGL2 for rendering, Mapillary for the street imagery. The idea is for it to become a global canv
- 创作者原帖摘录:
- Hey HN, I made a site where you can draw on street-level panoramas. Your drawings persist and other people can see them in real time. Strokes get projected onto the 3D panorama so they wrap around buildings and follow the geometry, not just a flat overlay. Uses WebGL2 for rendering, Mapillary for the street imagery. The idea is for it to become a global canv
- 创作者原帖摘录:
- Hey HN, I made a site where you can draw on street-level panoramas. Your drawings persist and other people can see them in real time. Strokes get projected onto the 3D panorama so they wrap around buildings and follow the geometry, not just a flat overlay. Uses WebGL2 for rendering, Mapillary for the street imagery. The idea is for it to become a global canv
流量来源
访问构成
这个网站的访问渠道与国家构成还没有数据。
搜索
站点权重 —域名注册 2026-02-24
这个网站还没有搜索关键词数据。
流量数据:Vaneform
定价
尚未识别出定价页,或该页面没有公开价格。
页面与变化
关键页面
每周快照还没有页面快照。有人关注后,首页与定价页开始每周快照。
变化
开始记录以来,定价、套餐与定位都没有变化。
问题与证据
- I Was Here 的网站访问量是多少?
- Vaneform 估算 2026-09 网站访问量为 <5K。访问量包含重复访问,付费客户数与收入需分别查看对应证据。来源
同分类研究对象
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