- 月访问
- 6.2K
- 下降16.4%环比2026 年 9 月
- 公开收入
- 未公开
- 暂无公开收入证据
- 入门价
- $5/月
- 低于同类 92% 的产品同类中位数 $10.5/月
- 首次发布
- 18 个月前
- 2025-05-14 · 估算
访问
营销动作
发布、搜索与内容、引荐、促销在 Show HN 发布(1 分)发布
Geography Dash — Hi HN! This is a little game I made where you fly around the world in search for target countries. It's multiplayer, so you'll be racing w…
10 月 12 日 · 33 天前发布页
当时 月访问 6.2K在 Show HN 发布(8 分 · 9 评论)发布
SkiFlee (an HTML5 game) — This is a silly little multiplayer game I made for a gamejam that involves skiiing and not crashing. Some of you who are nostalgic for the 90s might like it :)
4 月 2 日 · 8 个月前发布页
在 Show HN 发布(2 分 · 2 评论)发布
Easel - learn to code by making games you can play together
1 月 3 日 · 11 个月前发布页
在 Show HN 发布(1 分)发布
You Shall Not Pass the Parcel — This is a game I made in 4 days for a gamejam. It's a game where you save Christmas by not letting the grouches destroy all the Christmas…
2025 年 12 月 21 日 · 11 个月前发布页
第三方评测与案例拆解
获客渠道拆解、工程师评测与开源档案- 创作者原帖摘录:
- For the past 3 years, I've been creating a new 2D game programming language where the multiplayer is completely automatic. The idea is that someone who doesn't even know what a "remote procedure call" is can make a multiplayer game by just setting `maxHumanPlayers=5` and it "just works". The trick is the whole game simulation, including all the concurrent th
- 创作者原帖摘录:
- An online multiplayer game I made about protecting your back. Absorb damage with your easily-replaceable front-facing turrets, while bouncing, curving, or dropping shots to your enemy's vulnerable hull at the back. Would love for more people to try it! Online multiplayer uses WebRTC and rollback netcode and is made with Easel, a game engine I've been making
- 创作者原帖摘录:
- This is a game where you have to fight physics to get your dice in a row. Throw stacks of dice in the air to get the right ones along the bottom. In my opinion, this game feels really satisfying on a touchscreen, so try playing it on your tablet or phone if you have one! Still feels great with a mouse though too. Just thought it'd be an intriguing use of a p
- 创作者原帖摘录:
- This is a game I made in 4 days for a gamejam. It's a game where you save Christmas by not letting the grouches destroy all the Christmas presents. The grouches do pathfinding, so you can put things in their paths to slow them down, but they will eventually push and break through. The game is about how to make the best barricades while under attack. Hope you
- 创作者原帖摘录:
- Hi HN! This is a little game I made where you fly around the world in search for target countries. It's multiplayer, so you'll be racing with whoever else is online. I made this because I was making a data import feature for my game engine, and I thought one fun application of it. I've had quite a bit of fun playing and thought I would share it.
流量来源
访问构成
渠道
- 直接访问40%
- 自然搜索31%
- 外部引荐11%
- 社交媒体6%
- 其他12%
国家/地区
- 美国59%
- 英国24%
- 加拿大15%
- 土耳其3%
搜索
站点权重 —域名注册 2023-08-02
| 关键词 | 月搜索量 |
|---|---|
| easel | 82.8K |
| rollback netcode | 2,180 |
| how to implement rollback netcode | 190 |
| netcode rollaack video game scompsci | 140 |
| easel engine/editor | 10 |
流量数据:Vaneform
定价
页面与变化
关键页面
每周快照- 首页easel.games/
- 定价easel.games/pricing 快照 2026-11-04
- 功能easel.games/play 快照 2026-11-04
变化
开始记录以来,定价、套餐与定位都没有变化。
设计
深灰背景承托居中浅色圆润标题与青紫品牌点缀,紫色行动按钮下方展示多款游戏预览卡片,整体轻松且具有游戏创作气质。
首屏预览 · 点击放大
首屏讲了什么与转化路径
“Make games with Easel”
深色顶栏下方居中放置品牌图标、标题、说明与双按钮,紧接着横向排列可试玩游戏卡片。
首屏转化路径:居中标题加按钮 + 产品界面截图或组件示意 → 首屏直接输入或试用 · 配合首屏直接展示真实生成作品建立信任
色板 · 点击复制
预览 AI 设计说明全文(含 :root CSS 变量与版式规则)只写风格参数,禁止复刻该产品的品牌名、标志、文案与图片
# 设计说明:暗色开发者(兼备高饱和潮酷)
深色背景、等宽字体与代码片段,首屏常放终端或命令行示例。
## 设计参数
```css
:root {
--background: #242327;
--surface: #39363c;
--foreground: #e5e2e8;
--muted-foreground: #bdb9c3;
--accent: #d600ff;
--radius: 4px;
--font-heading: "Nunito", ui-sans-serif, system-ui, sans-serif;
--font-body: "Nunito", ui-sans-serif, system-ui, sans-serif;
}
```
色彩面积配比:背景 #242327(约 69%) · 面板 #39363C(约 12%) · 正文 #E5E2E8(约 9%) · 次要文字 #BDB9C3(约 6%) · 强调 #D600FF(约 4%)。背景与面板占绝大部分面积,强调色只用于主按钮与当前激活状态。
## 版式与转化结构
- 首屏版式:居中标题加按钮
- 导航结构:顶部通栏导航
- 明暗与密度:深色 · 适中
- 圆角与层级:小圆角;用阴影区分层级
- 主视觉载体:产品界面截图或组件示意
- 转化动作:首屏直接输入或试用 · 信任背书采用首屏直接展示真实生成作品
- 标题切入点:品类定位锚点
- 首屏组件特征:首屏大幅产品界面、数据指标栏
- 空间布局拆解:深色顶栏下方居中放置品牌图标、标题、说明与双按钮,紧接着横向排列可试玩游戏卡片。
- 视觉特征总结:深灰背景承托居中浅色圆润标题与青紫品牌点缀,紫色行动按钮下方展示多款游戏预览卡片,整体轻松且具有游戏创作气质。
## 避免
- 照片
- 柔和粉彩
- 大圆角
请按上面的设计参数与版式实现界面:颜色只用这些变量,强调色只给主要操作与当前状态。只采用这种风格,禁止复刻任何参考产品的品牌名、标志、文案与图片。
问题与证据
同分类研究对象
这些产品属于同一目录分类。选型时请进一步核对客户任务、功能与部署要求。